Love it or hate it, Electronic Arts’ “Battlefield” first-person shooter video game franchise has been one of the most popular entries into the genre for more than a decade. While some shooters focus on non-stop action or entertaining game play features, “Battlefield” has long placed priority on larger maps, vehicle game play and more realistic effects in gun fights.
The newest game in the franchise, “Battlefield 1” was officially announced this afternoon, along with game details, a release date and the first trailer.
Whether fighting through the zeppelin strikes of the first London bombing raids, endless miles of trenches in France or in the scorching deserts of Egypt and the Sinai Peninsula, gamers across the world will fill the boots of World War One soldiers on Oct. 21 on PC, Xbox One and Playstation 4.
Though the series began based in World War Two, more recent installments have seen game play crafted out of future, fictional conflicts. While setting the game back a century on the timeline will take away some of the fancy gadgets and weapons players have become accustomed to, EA and developer DICE assured fans the new title would include everything the series is famous for.
“One of the things that makes World War I such an amazing era is just how advanced it really was,” EA wrote on its online blog post for the release. “Almost everything that you know about the conflicts of the next century, from the massive battles across land, air and sea, to the powerful and efficient weaponry, is there. Tanks, planes, machine guns, artillery – a lot of the tech you've used in other Battlefield games was perfected during this era, letting the classic Battlefield DNA shine through.”
Anyone looking for an opportunity to play the game before release will have a chance to do so. There will be a hands-on demo opportunity at the Electronic Entertainment Expo (E3), which is held from June 16 through 16 in Los Angeles. An open-invitation beta will also take place prior to release, with early access to those who sign up for the Battlefield Insider.
Check out the trailer below:
Despite a new quest line and some system improvements across two downloadable content packages, “Fallout 4” has yet to receive its first full-blown DLC – until now.
Set to take place just off of the coast of Maine in the post nuclear war wasteland of the “Fallout” series, Bethesda announced that the largest DLC offering to date, “Far Harbor,” is set to release May 19 across all platforms.
Not requiring a minimum level to begin the newest journey like the first DLC, “Automatron,” players will have the opportunity to jump right into all of the new action, quests, find new weapons and more. Sent to an island full of deranged religious zealots and numerous new monsters, The Sole Survivor is on the hunt to save a young woman from a colony of robotic humanoids – synths.
From a recent Bethesda press release:
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours."
The chance jump back into the “Fallout” universe isn’t just a great opportunity for fans, but also for the games developer.
While “Fallout 4” has been hailed as a success – pulling in more than $750 million in sales with 12 million launch-day and preorders sold – the game has its fair share of critics. The biggest change in the newest installment in the franchise comes in how the game was handled as a role-playing experience.
No longer can the player coerce and talk their way through any situation without leaving a trail of dead bodies in their wake. Many times, interesting locales across the recreated Boston region leave the player wishing for more, stuck with just another gun fight.
With what is being hailed as the largest DLC release in company history, the optimist would hope that Bethesda looks to address not only what is being played, but how.
Along with the news of a release date came the first trailer, watch below:
The Star Fox series has seen quite a few developers over the course of its history. Nintendo developed the most well known and loved installment Star Fox 64, Rare made the unique Star Fox Adventures that mainly took place on the ground, and now 11 years since the last console Star Fox game PlatinumGames has stepped up to create Star Fox Zero and Star Fox Guard.
So how well did PlatinumGames do with the newest iteration of the franchise? Unfortunately, I have a bit of a mixed feeling about this game. The graphics, voice actors, sound, and most of the gameplay is amazing. All of the characters’ voices sound almost exactly like they did in Star Fox 64 and some sound effects also sounded like updated versions from the N64 classic.
However, the controls during boss fights and when using the walker are very difficult to get used to. During the off rail segments or “all-range mode” areas, the player has to lock on to certain enemies or bosses. While locked on, the game forces the player to aim by looking at the gamepad while also keeping track of where they are flying on the TV screen. These segments were frustrating even after I got used to the controls. PlatinumGames needed to put in an option that allowed for the players to choose whether or not they wanted to use the motion controls like Nintendo did in Splatoon.
I had a rush of nostalgia the first time I entered Corneria and glided my Arwing along the top of the water in the reimagined first level from Starfox 64. Now this isn’t a remake but is instead a reimagining of the N64 game. This means there are a few levels that have been remade and changed, and there are also quite a few new levels as well. Thankfully almost all of the new levels are just as fun as the remade versions of classic levels! This game reminded me of why Starfox 64 was such a great game and mostly did a great job of bringing the series to modern consoles.
Some of the levels were frustrating though due to controls or because of how many things you had to keep track of. Another thing that surprised me was just how short the game was. If you go through the main story missions without taking any other paths, the game is only 4 hours long. This is extremely short especially for how long it’s been since the last Star Fox game was released.
The game also lacks multiplayer which is almost unbelievable for a game like this. Co-op has one player as the pilot and the other as the gunner which isn’t nearly as fun as it would be if we both had our own Arwings. There is also no online multiplayer which is ridiculous. This game practically begs for there to be an online dogfight mode like in Star Fox 64 3D. It was so much fun to fight my friends and see their reactions as I blew them up. Starfox has so many opportunities for online play such as a mode that would allow people to form squads and fight each other, team deathmatch, or free for all. They could have even had different modes for the different vehicles but instead there is nothing.
If you purchase the physical version of Star Fox Zero, it comes with another game called Star Fox Guard. This is a tower defense game in which the player has to switch between different cameras in order to blast robots that are trying to destroy your mining base. It’s definitely a fun and frantic game that has 100 levels to keep players entertained. The game gets a little repetitive due to the gameplay consisting of just destroying robots but in short bursts it’s very enjoyable. There is also an online mode that allows for players to create their own robot waves and fight other people’s organized waves as well. This has a ranking system and unlocks of its own. The online addition adds quite a bit of replay value to what could have been another 4 hour or less game.
I give Starfox Zero a 7 out of ten, but I give the retail package of Star Fox Zero and Star Fox Guard an 8 out of ten.
Starfox Zero could have easily been the best entry in the series if it were not for its forced use of motion controls and lack of multiplayer. I really did have a fun time playing this game for the most part, but it’s disappointing to see the developers make such illogical decisions.
Ten years ago, arena shooters used to reign supreme as the most played online first person shooters. Thousands of people were glued to their computers playing match after match of fast and frenetic gameplay. These games weren’t focused on levels, who had the best gear, or what gun they paid real money for. Instead these games were completely based on skill, and it was up to the player on how well they fared in each game.
For some unknown reason, this style of first person shooter faded into the past along with other great video game genres, but it looks like id Software is trying to revitalize the arena shooter genre with its new game DOOM. The weekend long closed beta gave players a taste of what was to come in DOOM’s online multiplayer mode.
I’m happy to say that the beta was an absolute blast (literally)! Rockets were flying around the map as people exploded into bloody chunks left and right. Players raced to the power up spawns in hopes of getting quad damage or the demon rune to turn the tide of the battle. It was orchestrated chaos that flooded me with nostalgia of playing Unreal Tournament with my friend on his original Xbox. The joys of exploding other players into bits with lasers and rockets is just as fun as it was years ago, and this game brings features from newer games to add even more replay value to it.
This arena shooter features a leveling system that unlocks new “hacks” that work like the burn cards from Titanfall and also unlocks all of the weapons in the game. Loadouts are a feature that has never been seen in an arena shooter before, and I have mixed feelings on this. In the past, arena shooters started everyone off with the same mediocre weapon and the players had to go out and find the powerful weapons scattered around the map. This game allows people to spawn with whatever they want which ruins the fun of picking up and fighting over spawned power weapons. It also means that most people choose to spawn with a rocket which makes fights fun and chaotic, but I worry the fun of exploding people with rockets over and over could dull the enjoyment that it held in the past. Before it was so much fun because you had to go out and hunt for the rocket spawn so when you did finally get the chance to blow someone up with it, it was very rewarding.
The game is going to be launching with a ridiculously priced $40 season pass that will include maps and more weapons. This pricey content will make it so that most of the online community will not be playing on the paid maps because people do not want to spend $100 just to be able to play all of the content that should have been included with the game.
Many people are complaining that this game is too much like Halo or Call of Duty, but the feel of it is completely different from those games so I’m not sure what they mean. Hopefully, this doesn’t lose its online community as quickly as Battlefront or Titanfall or we definitely won’t see a sequel no matter how much fun the campaign is.
Well, now we’ve seen it all.
In a little more than a month’s time, online videogame streamer known as Rudeism triumphantly hit level 100 (the current cap) in popular massively multiplayer online role playing game “World of Warcraft” after playing entirely on a plastic dancepad controller used for “Dance Dance Revolution.”
With a little more than a hop, skip and a jump the New Zealand-based Rudeism has shown a dedication to the game that few have matched since WoW first came out more than ten years ago.
In his pursuit to 100, Rudeism chose a male Troll monk, and accumulated a total of five days, 11 hours, 48 minutes and 38 seconds of dancing to reach his goal – an impressive time especially considering the circumstances.
Rudeism finished the game using two dance pads, though he also added some official rules to the challenge, which he titled “Dancecraft.”
(Taken from Rudeism’s Twitch)
While playing “World of Warcraft” under such interesting guidelines is impressive, it is not the first game Rudeism has conquered on alternative controllers. His list of previous accomplishments includes playing “Rocket League” on a “Guitar Hero” guitar, as well as “Portal;” beating “Mirror’s Edge” on a steering wheel and previously beating “Superhot” and “Minesweeper” on dancepads.
He is currently playing “Surgeon Simulator 2013” on a guitar and “Undertale Genocide” on a dancepad.
Click below for the final 7-hour-plus Twitch session to level 100 – which occurs at seven hours and eight minutes in:
When it comes to the fighting game genre, there are plenty of high quality choices for people to choose from. Mortal Kombat, Street Fighter, and Super Smash Bros. are just a few of the most popular titles out there, but even with the large selection of fighting games, Pokken Tournament stands out and sets itself apart from the rest of the crowd.
Pokken Tournament brings its own unique features such as different phases that the battle switches between, support Pokémon that can help change the tide of a battle, and even a cheering system that can boost your fighter or support in different ways.
The phase system starts at field phase and changes to duel phase after a player successfully performs a combo on their rival. Whoever begins duel phase has a slight damage boost, and if the player who was put into duel phase lands a combo on the other player then it will switch back to field phase. Not only does the camera change in the different phases, but the attacks and combos are also different. The fighting plane is also completely 2D in duel phase unlike the full range of motion featured in field phase.
Support Pokémon are pairs of Pokémon that the player can choose that will help boost their fighting Pokémon in battle or deal damage to the rival Pokémon on the field. Some of these Support Pokémon can partially heal your fighter, boost your fighter's defense or offence, or even put a debuff on the enemy's fighter.
Another feature that is unique to Pokken Tournament is the cheering mechanic. Before you begin the fight you can choose between several different “cheers” that the announcer will buff with you with. These can either help you if you have lost the round or you can make it so the buff helps a little bit on each round focusing on either the synergy or support meter. Depending on how you play will help you decide on what cheer you want to choose for the battle.
Some of the features are similar to other fighting games but have their own Pokémon twist to it. Synergy burst mode is very similar to a few games such as Dragonball Z's Super Saiyan mode for some of its characters and Mortal Kombat's X-Ray attacks. After your fighter's synergy meter is completely full you can unleash his synergy burst mode that either mega evolves your character or just makes it more powerful if that particular Pokémon doesn't have a mega evolution. In this mode your Pokémon’s attacks are different, do more damage, and you can do a burst move attack that if successfully landed will cause an animation to occur that shows your Pokémon absolutely destroying the rival Pokémon for a few seconds just like Mortal Kombat's X-Ray mechanic.
The game’s single player includes a single battle mode that allows players to quickly jump in and play a game or two without much time commitment. Single player also has a substantial training mode that allows for players to learn how to use each character, and a tournament mode that slowly gets more difficult as the player progresses and acts as the game’s story mode. Each of these different game modes are well fleshed out.
Pokken Tournament also has offline and online multiplayer modes. Offline battle allows you to play locally, but unfortunately due to the different phases, the first player will have to look at the gamepad screen while the second player uses the TV. This means that serious tournaments will require two Wii U systems in order for both players to be on equal ground, and it could make it harder for this game to catch on for serious competitive players because of this limitation.
Online multiplayer worked nearly perfectly for me when I played it. Even when I was playing against a person from Germany, the game ran flawlessly. I only experienced one game with significant lag and that was most likely due to the other player’s internet connection. The online mode has both friendly and ranked matchmaking allowing for both casual and competitive players to be able to enjoy playing against others around the world.
I’m not a huge fan of fighting games, but this game really did capture my attention with its smooth animations and explosive combat. However, that being said the roster does need to be significantly increased. Fifteen fighters is not enough when there are hundreds of other Pokémon that would be suitable for this type of game, and the size of the roster did bring down my score of the game. Nintendo can easily remedy this problem by adding more fighters for free in later updates, but I fear that they may go the route of paid DLC which would be a shame considering how much fun the game is otherwise.
I give Pokken Tournament an 8 out of 10. The stages, combat, effects, and the Pokémon themselves are very detailed. None of them feel overpowered or too underpowered to be useful. This sense of balance is nice because most fighting games have a few useless or overpowered characters in the roster, but the roster really does need to grow for this game to survive.
Details regarding the first downloadable content expansion for Bethesda’s post-apocalyptic open world shooter, “Fallout 4” have been swirling around the internet for weeks. Last month, information regarding an upcoming change in price for the game’s DLC season pass led many to believe the first release was only around the corner – they were right.
The first DLC, titled “Automatron,” is centered around one thing: robots, and is set to release March 22.
The expansion will allow wasteland survivors to hunt down, destroy and rebuild robots to their liking, harvesting part from destroyed enemies.
In the game, a mysterious antagonist only known as “The Mechanist” has begun to unleash a near-unstoppable hoard of dangerous robot creations into The Commonwealth. Fans of the “Fallout” series will remember him, or at least an imposter pretending to be him, in “Fallout 3.” Players will be tasked with once again saving The Commonwealth from the mysterious figure.
In addition to the return of The Mechanist, the DLC will also feature the return of the Robobrain robot, which has been missing since “Fallout 3.”
Destroying every robot possible will no-doubt yield a mass of spare parts, a concept all too familiar with “Fallout” fans. Additionally, after level 15, paint schemes and voices customization options are also available.
“Automatron” is just the first of three separate “Fallout 4” DLC packs Bethesda announced back in February. The next, available in April, will be the “Wasteland Workshop,” which will allow players to create and set traps for the inhabitants of the Wasteland, "from raiders to Deathclaws."
Coming in May will be the biggest of the three DLCs, “Far Harbor.”
“Far Harbor” will feature a new case from the Valentine's Detective Agency, which will send players traveling to the remnants of Maine in what Bethesda has said will be the " largest landmass for an add-on" the company has ever made.
Watch the trailer for “Automatron” below
It is nearly impossible to put in to simple terms just how influential the Pokémon franchise has been over the past twenty years. The empire includes handheld games, console releases, movies, manga, television shows and clothing lines, the franchise is a general pop culture icon. The world has been irreparably marked by the presence of Pokémon.
Tomorrow, Feb. 27 marks the 20th birthday of the beloved monster-catching phenomenon, the day that “Pokémon Red” and “Pokémon Green” (renamed “Blue” in other territories) first launched in Japan. The special day is being celebrated across the world; from parties in Japan and New York City to special release announcements, Nintendo and The Pokémon Company have been working tirelessly to celebrate their beloved franchise.
Tsunekazu Ishihara, president and CEO of the Pokémon Company, recently announced some huge news: the next two installments in the series, set to release later this year for the Nintendo 3DS hand-held system.
“Pokémon Sun” and “Moon,” the titles of the new games, will be out before the holiday season, and will release worldwide in nine different languages: Traditional and Simplified Chinese will join Japanese, English, French, Italian, German, Spanish and Korean. The addition of the Chinese dialects is sure to help Nintendo corner the handheld market in China with such a powerhouse series.
"We hope that through Pokémon,” said Ishihara, “players can overcome language barriers and interact with other players from around the world."
Though the news is nothing less than exciting, there are some Pokémon fans who were hoping to see a third installment of the last generation of games, “Pokémon X” and “Y,” which came out in 2013.
The news of the new games is not the only way Nintendo is celebrating. “Pokémon Red”, “Blue” and “Yellow” are all being released tomorrow, Feb. 27 for the Nintendo 3DS, each for $9.99. Players can also buy the new Nintendo 3DS Pokémon themed bundles, with both “Pokémon Red” and “Blue” already installed. The new 3DS comes with the games and two faceplates with original box art for the games. This Pokémon 3DS bundle will be for $199.99.
"Of course,” said Ishihara, “we have many new ways for you to enjoy Pokémon this year for our 20th anniversary, but we will also endeavor to create more and more fun new experiences in the future, so please look forward to what's to come."
Pokémon first burst onto the scene on Feb. 27, 1996 due to the imaginative mind of Japanese designer, Satoshi Tajiri. Since that time the series has become the second most prosperous gaming franchise in the word, only beaten out by Mario. In twenty years, Pokémon has made $39 billion across the franchise and sold over 200 million copies of the games.
Tajiri has said in the past that the inspiration for the series came from his fascination with collecting bugs with his friends as a young boy.
"As a child,” he said, “I wanted to be an entomologist. Insects fascinated me.”
In the original Pokémon, 151 different Pokémon were included, that figure has since risen to 721 in the current titles.
The online festivities celebrating the birthday start tomorrow at 10 a.m. EST when Pokémon’s Twitch channel begins broadcasting discussions, gameplay footage and interviews. It will switch over to animated content at 6 p.m., featuring movies, TV episodes and specials for 24 hours.
With the addition of the new titles later this year, the ever-lasting mission to catch them all has becoming even more difficult - stock up on your Master Balls.
The Fire Emblem series has slowly becoming more popular every year since the release of Fire Emblem for the Gameboy Advance. Each game released in North America has been critically acclaimed due to the fun gameplay and polished experience.
Fire Emblem Fates: Birthright, Conquest, and Revelation for the Nintendo 3DS is no exceptions to excellence of the rest of the series.
These three games begin with your character, Corrine, waking up in the Nohr Kingdom after having a dream that he would have to one day choose between his real family in Hoshido or the family that raised him in Nohr. After waking up, Corrine is greeted by his sisters and goes out to train with his brothers before he sent out of the kingdom for his first mission.
While on the mission, Corrine is captured by the Hoshido family and is told that they are his true family by blood. They tell you that the Nohr family captured you when you were a child. Your Nohr family comes to Hoshido to demand your return and at the point the events of Corrine's dream unfold before him. The player is given the choice between staying with his recently reacquainted Hoshido blood relatives (Birthright), his Nohr family that raised him (Conquest), or deciding that he doesn't want to fight either (Revelation).
Although the main goal of each game is the same, the story and journey to that goal is completely different and is filled with many different characters. Each game also varies in difficulty. In Birthright, the player is able to scout for new missions and complete an infinite number of battles in order to level their team and earn money. However, Conquest does not have these scouting missions which makes leveling more difficult and money a more precious commodity. The first battle in Conquest immediately forces the player into thinking strategically and more of the battles feel like you could lose at any moment. Revelation has a mix of both of the other games in it by having the player start with very few units in a difficult situation like Conquest but are able to train their units and gain money easily with the infinite battles of Birthright.
Gameplay features the same turn based strategic battle system that the series is famous for, but it has a new twist on it by allowing you to pair characters up and have them move together. Fire Emblem Fates also brings back the relationship system from Fire Emblem Awakening that allows for characters to get married and have children. These children, like in Awakening, age quickly in an alternate world and come back to the main world to help fight with the player's army.
A new feature called "My Castle" allows for players to configure their own base of operations where they can build shops, a lottery, resource farms, streetpass buildings, and more. This mode breaks up the stress from battles, and it is fun to upgrade your buildings and see what's new to unlock.
All three games are full of content, and I can easily recommend this game to anyone that owns a 3DS or is thinking of buying one. It has become my new favorite game on the system with already more than 20 hours logged on Birthright. If you are thinking about picking up the game; I recommend starting with Birthright because it is the easiest of the three and has my favorite side of the story in it.
I give the Fire Emblem Fates games a 9 out of 10.
Throughout the last few weeks of January, YouTube has been giving copyright strikes, taking away monetization, and completely deleting YouTube channels of popular content creators.
These creators have done nothing wrong to warrant deletion or disciplinary actions from YouTube, and so far, the only way people have been able to get their account back or fixed was by making a video about how unfair YouTube is being. Even when their channel is reinstated, none so far have received an apology or even a small explanation for the reasoning behind YouTube’s actions.
This isn’t something new; however, it is something that has been happening more frequently lately. Many people in the YouTube community have come to just accept the fact that it will always be a platform with problems, but it’s unacceptable that a Google owned company could be run this poorly.
The Nostalgia Critic, a popular comedic movie critic, had his monetization removed from his account for over three weeks. During these three weeks, his managers continually attempted to contact someone from YouTube to get the problem resolved but were unsuccessful. After he made one video about how his account isn’t working properly, the next day his monetization was suddenly reinstated. It took a video getting hundreds of thousands of views to fix his channel.
Creators like the Nostalgia Critic rely on YouTube as their main source of income, and when he suddenly isn’t receiving money for a copyright strike that shouldn’t have been given, it could cripple him financially or even cause him to be unable to continue to create content. Smaller channels are suffering from the same problems but because they don’t have the same recognition, they are stuck having to hope that their channels will be fixed.
I have personally had to deal with YouTube problems on my channel CraigslistGameFinds. My friend Brian and I decided to finally monetize our channel so that we could start upgrading our equipment for our videos.
When going through this process a glitch occurred that would not allow us to login to our Adsense account which is the account that allows you to collect the money you have earned. Since we aren’t a huge channel we couldn’t make a video to get this problem solved so we had to wait more than three weeks just to login to our account.
After that fiasco, our problems weren’t over. We could not get money to start showing up in the account for another couple of weeks. Just like the channels that had gotten unwarranted strikes, we attempted to contact YouTube and got nowhere. When I was finally able to talk to a person they told me that they didn’t do technical support over the phone because they are a web based company.
YouTube is a platform that thousands of people make a career on, and it is not fair to them to have them live in constant fear of losing their job at random. It also doesn’t make sense from a business standpoint because it’s not just the creators that are losing money when their channels are deleted or flagged, YouTube loses money as well. YouTube takes a sizeable cut out of everyone’s ad revenue. If Google wants their video platform to remain the dominant independent video site then they need to start taking it seriously or they will lose a large percentage of their creators to the first competition site that pops up.